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Norris
阅读者

注册日期: Aug 2002
来自:
发帖数: 737

诸位

据说nwn资料片出来了?
有比较可靠的评价吗? 游侠的不要

__________________
在不朽的事业中寻求庇护
工程: 掘坟系列
完成: to be Orc not to be; roll up for the Magical mystery tour
进行: death before Dishonor 40%
计划: Holy Rollers

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旧帖子 11-27-2002 17:20
Norris 离线 点这里查看 Norris 的个人资料 点这里给 Norris 发送一条悄悄话 查找 Norris 的更多帖子 将 Norris 添加到你的好友列表 Norris 的QQ号码:1756973 编辑/删除 引用/回复
A.Mage
Wild Mage

注册日期: Aug 2002
来自: 卡拉图
发帖数: 1000

呼.....据说是玩家自制的50级补丁........

另外NWN需要资料片吗? 本来就是一个开放制做系统,现在好的外设MOD已经有很多了啊,流行的如HCR和ATS.......

__________________
敢说我不温柔就扁死你! ----MM语录

toolset与作弊工具差别太大了,根本不能把它们混为一谈,我们几位常在讨论toolset装备的人无论在创意,方法方面都已经接近toolset的极限了,更多的突破也只能靠作弊了...... ----某强者语

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旧帖子 11-27-2002 17:31
A.Mage 离线 点这里查看 A.Mage 的个人资料 点这里给 A.Mage 发送一条悄悄话 查找 A.Mage 的更多帖子 将 A.Mage 添加到你的好友列表 编辑/删除 引用/回复
azure
Peasant

注册日期: Aug 2002
来自: Eternal Arena
发帖数: 60

没听说呀,何处的情报?

我希望资料片能提供更多的魔法和EPIC职业,提高难度使游戏更贴近D&D规则,另外再加入ATS...是不是太贪心了?(做梦中)

__________________
Old Soldier never die, they just turned into bloodthirsty...

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旧帖子 11-27-2002 17:38
azure 离线 点这里查看 azure 的个人资料 点这里给 azure 发送一条悄悄话 查找 azure 的更多帖子 将 azure 添加到你的好友列表 编辑/删除 引用/回复
Norris
阅读者

注册日期: Aug 2002
来自:
发帖数: 737

抱歉我弄错了, 不是一个, 而是两个
11.27公布, 但是这里announce应该是发布而不是上市, 好象是这样

__________________
在不朽的事业中寻求庇护
工程: 掘坟系列
完成: to be Orc not to be; roll up for the Magical mystery tour
进行: death before Dishonor 40%
计划: Holy Rollers

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旧帖子 11-27-2002 18:13
Norris 离线 点这里查看 Norris 的个人资料 点这里给 Norris 发送一条悄悄话 查找 Norris 的更多帖子 将 Norris 添加到你的好友列表 Norris 的QQ号码:1756973 编辑/删除 引用/回复
余非鱼
Adventurer

注册日期: Sep 2002
来自: OLYMPUS
发帖数: 164

Two upcoming expansion packs for BioWare's role-playing game are now official.

Infogrames and BioWare have officially announced the first expansion pack for Neverwinter Nights, called Shadows of Undrentide. Both this first expansion and another, code-named XP2, were revealed in interviews we posted yesterday.
While XP2 is being developed internally at BioWare, Shadows of Undrentide is in development at FloodGate, a studio formed by ex-Looking Glass designers. The expansion will include a new 40-hour-long single-player campaign designed to start players off with new low-level characters. The expansion will also have new features, such as additional 3rd Edition D&D skills, feats, classes, monsters, weapons, and spells.

Neverwinter Nights: Shadows of Undrentide is scheduled for the spring of 2003, while the second expansion, XP2, is scheduled for next summer.

两个资料片发布...
如果装了中文版大概是没法子玩亚..

__________________
高人语录: 伊拉克应该如何对付美国
老萨现在应该准备大量用镀铬乙稀膜制成的气球,一旦战争爆发在美机前来轰炸时,施放大量的气球来干扰对方。如果在气球上在挂一些金属物,还会给对方的飞机飞行带来极大的威胁。地面上多布置一些气吹的坦克、装甲车、飞机等,迷惑对方,让对方上当受骗。总之真真假假,让对方搞不清,消耗对方的人力物力,让对方达不到他想达到的目的,并作出错误的评估和判断,使自己的损失减小到最小。

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旧帖子 11-28-2002 00:23
余非鱼 离线 点这里查看 余非鱼 的个人资料 点这里给 余非鱼 发送一条悄悄话 查找 余非鱼 的更多帖子 将 余非鱼 添加到你的好友列表 编辑/删除 引用/回复
Ivellios
Adventurer

注册日期: Oct 2002
来自:
发帖数: 281

BioWare and Infogrames will announce two new expansion packs to Neverwinter Nights tomorrow, but we've got details on them today.

The long-awaited Neverwinter Nights was finally released earlier this year, and for role-playing game fans everywhere, it was certainly worth the wait. It combined BioWare's masterful storytelling ability with a beautiful new 3D engine, along with the latest 3rd Edition rules for Dungeons & Dragons. Soon after the game's release, however, BioWare started talking about supporting Neverwinter Nights with a future expansion pack.
Tomorrow, the Edmonton-based developer will announce not one, but two add-ons for this ambitious role-playing game. The first one is called Shadows of Undrentide, and it's being codeveloped with FloodGate Entertainment, which is composed of many ex-Looking Glass designers. To find out more, we sat down with Paul Neurath and Rick Ernst, creative director and lead designer at FloodGate, respectively, as well as BioWare's joint CEOs and coexecutive producers on the project, the good doctors Ray Muzyka and Greg Zeschuk. You can find out more about the second expansion in a separate interview.

GameSpot: The announcement of an official expansion to Neverwinter Nights comes as little surprise, since you've always stated your intentions to expand upon the core game. What are the biggest changes that players can expect from this expansion?

Paul Neurath: Well, we're really not trying to change the game so much as expand it. The initial Neverwinter Nights game covers a lot of ground, but even so, the Forgotten Realms is an amazingly rich fantasy world. Most everyone who's played Neverwinter Nights has a favorite monster, spell, or weapon that they'd like to see added to the game. So what we're doing with Shadows of Undrentide expansion is adding a stack of new material and then building a new campaign to show it all off. The biggest additions would have to be the three new tilesets we've cooked up, a winter version of the rural tileset, plus a new desert and ruins tileset.

Ray Muzyka: Definitely, we've always planned to build and expand on the original game. One of the things that we have found at BioWare over the years is that our sequels and expansion packs are usually even better than the original game. This is because our teams are experienced using the tools, and we have tools and design frameworks available to use that allow our designers and artists to make progressively more complicated and interesting content. We're looking forward to this partnership with FloodGate on the first expansion pack to Neverwinter Nights. It will set the groundwork for the second expansion, which is also in development, exclusively at BioWare.

GS: What does the title "Shadows of Undrentide" refer to?

Rick Ernst: In the Forgotten Realms there was once a nation of powerful wizards called Netheril. So great was Netherese magic that they lived in massive cities that would float through the air. Unchecked ambition destroyed their civilization and sent their cities crashing into the ground (doesn't it always?). Generations later the ruined cities are still filled with powerful magics and fell beasts. Undrentide is one of these cities.

GS: Will players be able to import their high-level Neverwinter Nights characters into the game, or will they start over with a new character in the expansion?

PN: 3rd Edition Dungeons & Dragons has a built-in level cap at 20th level. Since most people who've played through the original campaign have hit that cap (or nearly so), the expansion campaign is intended to start from first level with a new generation of adventurers. However, the expansion is broken into three chapters and designed such that a player could start the game at the beginning of either the second or third chapter with a preexisting midlevel character.

Greg Zeschuk: Exactly. The first expansion is intended as more of a lower- to midlevel adventure, while the second expansion is aimed at mid- to higher-level characters.

GS: Will the hireling system remain as is, or will players have control over more characters this time around?

RE: We're sticking with the dynamic-duo style of play for Shadows of Undrentide. That being said, we're adding a number of improvements to the henchmen themselves. We're working on allowing the player more control over a henchman's actions, and we're giving the henchmen a more active role by allowing them to interject with criticism or advice. The goal is to give your one henchman more character.

RM: In addition to the design wizardry of FloodGate, the programmers at BioWare are working to implement several improvements to the henchman system, some of which will be in the first expansion, and some of which will be in the second expansion (mainly because some features will take longer to develop). One other important addition in the first expansion (no promises until we implement it) is that we're hoping to be able to allow players to access their henchman's inventory, and we plan to continue to build further enhancements to henchmen in the second expansion.

GS: Neverwinter Nights met with some criticism because of the campaign's relative ease. Will Shadows of Undrentide be a more challenging adventure?
PN: One of the things we're trying to do with the campaign is keep it more focused, with fewer side quests and more emphasis on the plot line. Because of this we have a better idea of what level players will have reached at a given point in the game. This should help us tweak the difficulty of the major encounters. There are also a number of quests that have more than one path to completion, and they won't all be equally easy. Anyone hoping to maintain a lawful good alignment may have some tough choices to make, though they'll find it rewarding if they keep the faith.

GZ: We definitely wanted Neverwinter Nights to be accessible to the mainstream player, but we also provided ways for the hard-core players to be challenged (difficulty settings, for example). With our expansion packs our goal is to grow the audience for Neverwinter even larger.

GS: Will the character level cap be raised? What can we expect in the way of new skills, feats, or even character classes?

RE: Raising the 20th level cap would require implementation of elements from Wizards of the Coast's Epic Level Handbook, which was beyond the scope of what we were planning with Shadows of Undrentide. Even so, we're adding a heap of new feats and spells and a couple of skills as well. Fighters will be happy to see the inclusion of great cleave and dirty fighting, and we've also negotiated for the addition of a certain line of spells from a wizard named Bigby. Shadows of Undrentide will also see our first craft skill, and we're very interested to see how it is received. As for character classes, Shadows of Undrentide will see the debut of prestige classes to Neverwinter Nights.

RM: The programmers at BioWare will definitely be implementing the feats, spells, skills, and prestige classes that Paul mentions above for the first expansion, but epic levels are something that we're hoping to be able to deal with comprehensively in the second expansion pack. We'll reveal more details on that later.

GS: What kind of new monsters will we be up against?

PN: Really, how much fun would new spells and feats be without beasties to try 'em out on, eh? Well one of the additions we've added to Shadows of Undrentide is a petrification effect, so naturally we're adding some petrifying monsters, including the dread basilisk and everyone's favorite evil chicken, the cockatrice. Since we're adding a new desert environment, we have to include some desert monsters to occupy it, so players will be able to face down a sphinx and a horde of stingers (scorpion-men). One of our favorite additions to the monster roster would be wyrmling--very young dragons. And on a not-entirely unrelated note, players will also have access to a couple of new familiars and an animal companion. We'll also be making use of the monsters that BioWare's live team has been working on, including the much-maligned kobold.

GS: What kind of new loot or new magic can we expect to run into?

RE: Ah yes, loot! Well, we'll need wands and staves charged up with our new spells (watch out for a wand that looks like a back-scratcher--it belongs to that Bigby fellow) and new armor and weapons to take full advantage of our new feats and skills--Boots of Tumbling, Arrows of Petrification--plus powerful sets of armor and weapons wielded by legendary heroes. And for our low-level buddies, we're adding a new nonmagic weapon to their arsenal, grenadelike weapons, so you can wade into battle with a bandoleer of holy water, alchemist's fire, or caltrops.

GS: This project is being codeveloped by BioWare and FloodGate. Can you tell us about this partnership and give us some background on the codeveloper?

RM: We're very excited to be working in partnership with another developer to develop a project--it's not something that we've done before, but it's something that we'll likely be doing more of in the future. Accordingly, we've chosen FloodGate very carefully, based largely on the experience of their team--a large number of the people there have come from Looking Glass, a company we had a lot of respect for. We'll be working closely with them--BioWare is doing the programming work on this first expansion, and FloodGate is doing the design and art (which BioWare is providing commentary and suggestions on as well). We're looking forward to seeing the results of this partnership.

PN: FloodGate is a relatively new studio, but the team has deep roots in the game industry, including a number of folks who were key developers on such classics as Ultima Underworld, System Shock, and Thief. All of us are huge fans of Neverwinter Nights, and we are thrilled to help grow this franchise. In our partnership with BioWare, we are providing the design, art, and audio for the expansion, while BioWare is adding the technical (programming) wizardry.

GS: Anything else you'd like to add about Shadows of Undrentide?

RE: It's been great to work on a project where we can build from the solid groundwork of the original Neverwinter Nights game and the Aurora toolset, allowing us to focus on all the fun bits!

GS: Thanks for your time

__________________

LotR是LotR,和D&D是完全不同的两个世界,请不要再拿D&D的眼光来看待LotR...

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旧帖子 11-28-2002 02:12
Ivellios 离线 点这里查看 Ivellios 的个人资料 点这里给 Ivellios 发送一条悄悄话 查找 Ivellios 的更多帖子 将 Ivellios 添加到你的好友列表 编辑/删除 引用/回复
Ivellios
Adventurer

注册日期: Oct 2002
来自:
发帖数: 281

第一个资料片的Epic等级没希望了呀...

__________________

LotR是LotR,和D&D是完全不同的两个世界,请不要再拿D&D的眼光来看待LotR...

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旧帖子 11-28-2002 02:13
Ivellios 离线 点这里查看 Ivellios 的个人资料 点这里给 Ivellios 发送一条悄悄话 查找 Ivellios 的更多帖子 将 Ivellios 添加到你的好友列表 编辑/删除 引用/回复
Ivellios
Adventurer

注册日期: Oct 2002
来自:
发帖数: 281

Once just isn't enough. We grill BioWare's cofounders about the second planned expansion pack for Neverwinter Nights, which will be announced tomorrow.

Tomorrow morning, BioWare and publisher Infogrames will announce the development of a second expansion pack for Neverwinter Nights. The first one, Shadows of Undrentide, is being codeveloped with FloodGate Entertainment, a studio that's composed of a number of ex-Looking Glass designers. The second one, which is simply being referred to as XP2 for now, will be worked on solely by BioWare. The official announcement isn't until tomorrow, but last week we had the chance to talk to BioWare's own Dr. Greg Zeschuk and Dr. Ray Muzyka about this forthcoming add-on.
GameSpot: We weren't surprised by your announcement of the Shadows of Undrentide expansion for Neverwinter Nights. But we're a bit confused about why you would announce another, unnamed expansion at the same time. Can you enlighten us?

Ray Muzyka: Like our publisher Infogrames, at BioWare we have long-term plans to support our Neverwinter fan community with the BioWare Live/Community Team, and the two expansion packs we've announced are part of this plan. The first expansion pack is being developed in collaboration with another developer (FloodGate), and we have also been working on an expansion pack that is in development solely at BioWare, planned for release months after the FloodGate expansion. We wanted to let our fans know about both expansions at the same time because the features of both are very cool. We're excited about both expansions, and we wanted to let our fans know about the long-term plans for the franchise.

GS: So, how come you don't have a name for the project yet? What are you calling it internally?

Greg Zeschuk: We do have some ideas for names of our upcoming expansion, but the reason we haven't disclosed anything yet on the name is we have yet to settle on one. We have a very tricky name for the internal expansion pack--for now, we're calling it XP2! We like it because it sounds high-tech and mysterious.

GS: Will players be able to import their high-level Neverwinter Nights characters into the game, or will they start over with a new character in the expansion? Will the hireling system remain as is, or will players have control over more characters this time around? Will the character level cap be raised? What can we expect in the way of new skills, feats, or even character classes? What kind of new monsters will we be up against? What kind of new loot or new magic can we expect to run into?

GZ: The best way for us to answer this big bunch of questions with regard to XP2 is to say that the D&D 3rd Edition rules are exceptionally broad, with a huge amount of potential content that we can access in both the first and the second expansion packs. We're watching the various message boards and online polls on feats, classes, and skills, and we're choosing new content based both on the desire of the fans and the technical feasibility of the features. We've got some big plans we're putting into action with these two expansions that we'll detail further in the coming months.

A few specifics to mention include some of the improvements to the henchman system--we're working on improving henchman AI, as well as giving the player control of the henchman inventory. The first expansion pack will be similar to the original Neverwinter Nights where the player will have one henchman accompanying them on the journey, though we have an additional goal of making the henchman much more interactive, and we're exploring the possibility of having more than one henchman in the second expansion pack. BioWare's upcoming Star Wars: Knights of the Old Republic will feature an expanded party system, as will the new PC intellectual property we're currently working on, but not yet talking about.

With regard to the new monsters, they can best be described as "bigger and scarier!" As Ray mentions above, we are able to pull out all the stops in our expansions and sequels as the designers have greater skill and experience they can apply to creating new content. Not only will the monsters in this second expansion pack be bigger and cooler, but they will also be considerably smarter as we have plenty of time to design new and powerful AI systems for creatures and enemies to use.

GS: Neverwinter Nights was a lengthy game, and you've said that the Shadows of Undrentide expansion will have a 30-hour campaign. That's a lot of Neverwinter Nights, so what's this second expansion going to do that will pull players back into the game for yet another go?

RM: The first expansion pack is mainly focused on providing an exciting new storyline as well as a number of new monsters, new skills, feats, and spells, and some new background tiles. Because we have more time to work on the second expansion pack, it is a bit more ambitious in terms of the scope of the new programming features, art, and design. We're planning some very cool features that will take us more time to develop--things like supporting higher-level characters and supporting a very cool area of the Forgotten Realms that our fans have been asking us to put in the game.

More details on the features of the second expansion pack will be revealed a bit later in development. For now, we're focusing on the first expansion pack in terms of what we're discussing, but we did want our fans to know that even more features are planned for the second expansion and that it will be a worthy addition to the Neverwinter lineup. Naturally, we're excited to see how FloodGate's design will play out in the first expansion pack, Neverwinter Nights: Shadows of Undrentide, and we'll do our very best to compete with them to make a great storyline for the second expansion as well.

GS: Thanks for your time.

__________________

LotR是LotR,和D&D是完全不同的两个世界,请不要再拿D&D的眼光来看待LotR...

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旧帖子 11-28-2002 02:13
Ivellios 离线 点这里查看 Ivellios 的个人资料 点这里给 Ivellios 发送一条悄悄话 查找 Ivellios 的更多帖子 将 Ivellios 添加到你的好友列表 编辑/删除 引用/回复
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