cyrushua
Adventurer
注册日期: Dec 2002
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发帖数: 135 |
BG2(TOB)中有进攻异能的近身武器归纳[ZT]
偶尔见到此文特拿来与各位大大讨论
一件近身武器的好坏,除了看武器的魔法强化级别以外,主要就是看它有没有好的进攻异能。所谓进攻异能就是指在击中对方以后,可以使对方产生定身(昏倒)、缓慢、吸血、吸段、迷乱、即死(对BOSS无效)这一类无法正常对我方作出反击的状态,一件附有好异能但是THACO和伤害都不是太高的武器,要比没有异能但是THACO和伤害都很高的武器好用得多,最典型的例子就是FURY,虽然有许多武器的THACO和伤害都比FURY要高,但是始终没有哪把可以动摇FURY的PVC霸者地位。下面归纳出所有......基本所有^^BG2里有实用性进攻异能的武器,方便各位BG2 FANS作为武器搭配时的参考(关键就是战士升段的时候,星星怎么加啦^^)。
在武器名字后,我附加物品代码,供朋友们DEBUG测试用^-^。
=== AXE ===
* Axe of the Unyielding +5 * [代码:AX1H15]
Enhanced by the magic of the Baalor's Claw, the Axe of the Unyielding is now the most fearsome of weapons - a vorpal edged axe capable of severing an opponents head with a single blow.
STATISTICS
Equipped Abilities:
Improves AC by 1
User regenerates 3 hp/round
Increase user's constitution by +1
Combat Abilities:
※10% chance of instantly killing an opponent by decapitation with each successful attack※
THAC0: +5 bonus
Damage: 1D8 +5
Damage type: slashing
Weight: 5
Speed Factor: 2
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
=== Dagger ===
* Dagger+4 Life-Stealer * [代码:DAGG20]
This dagger weighs heavily in your hand, and is warm to the touch. Merely having it on your person makes you feel uneasy for some reason. The gem mounted in the hilt seems to have an inner light of some sort, though how it can have such illuminations and still be so deathly black at its core, you do not know.
Damage: 1D4 +4
THACO: +4 bonus
※Effect: 15% Chance of Level Drain※
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
* Pixie Prick +3 * [代码:DAGG13]
The Pixie Prick almost appears to be a toy, so fine and delicate is the workmanship of the blade and handle. Yet when wielded and the command word 'Sleep' is intoned, the tiny dagger glows with a blue nimbus. Upon striking an opponent the Pixie Prick releases a surge of powerful magic, potentially inducing a deep slumber. Legends say that the ancient sprite knight, Alfonso de Noble wielded the Pixie Prick, not as a dagger but as a two handed sword.
STATISTICS:
※Combat Ability: Target must make a saving throw vs. poison or fall asleep for two rounds※
THACO: +3 bonus
Damage: 1D4 + 3
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
* Stiletto of Demarchess +2 * [代码:DAGG17]
Most who take up the trade of murder for hire do so for reasons other than personal pleasure, but not so the Lady Demarche. She took special pleasure in the torture of her targets...which is why she made this dagger. With but one touch of its polished blade an opponent was rendered immobile, incapable of so much as screaming, yet the victim could watch and feel all that happened to them. While her opponent was thus held, the Lady would slowly bleed them, sometimes taking several hours before allowing her subject to succumb to the final agony of death. The Lady finally fell victim to her own evil; disarmed by a rival and struck by her own Stiletto her fate was soon sealed.
STATISTICS
Combat Abilities:
※Hold Person: a 20% chance each hit that the victim must save vs. death or be held for two rounds※
THAC0: +2 bonus
Damage: 1D4 +2
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric
=== Flail ===
* Flail of Ages +5 * [代码:BLUN30]
With the addition of the fifth and final head to this weapon created by the evil Rakshasa race the true potential of the Flail of Ages is finally realized.
STATISTICS:
Equipped Abilities:
Free Action
5% bonus to Magic Resistance
※Combat Abilities:
33% chance each hit that target will be slowed (no saving throw)※
THACO: +5 bonus
Damage: 1D6 + 6, +2 Acid Damage, +2 Cold Damage, +2 Fire Damage, +2 Poison Damage, +2 Electrical Damage
Damage type: crushing
Weight: 8
Speed Factor: 2
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By:
Druid
Mage
Thief
=== Halberd ===
* Ravager +6 * [代码:HALB11]
Combined with the Serpent Shaft, this dark halberd has the ability to slay an opponent with a single blow - unless they can survive the sudden loss of their head.
STATISTICS:
Cast Cloak of Fear three times/day
Combat Abilities:
3-18 bonus damage each hit unless target saves vs. poison
※ 10% chance each hit of decapitating opponent (no save) ※
THAC0: +6 bonus
Damage: 1D10+6
Damage type: piercing
Weight: 10
Speed Factor: 3
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Monk
Druid
Cleric
Mage
Thief
=== Mace ===
* Mace +1: Ardulia's Fall * [代码:BLUN23]
Ardulia the Agile was a man whose speed and skill at knife play made him exceptionally lethal in battle, and he repeatedly proved it by leading raids on settlements along the Sword Coast. He would often challenge the village leader for possession of the town, and with his speed, the duels were always quickly decided in his favor. Ardulia met his match one spring morn however, when he battled the priest Itgan, who wielded this mace. Ardulia seemed to stagger under each blow, slowing his pace to recoup and regain his breath. Without his speed, Ardulia was lost, and fell to the measured attacks of Itgan.
STATISTICS:
※Combat Ability: A creature hit by this mace must make a saving throw vs. spells at +3 or be slowed for 12 seconds※
THAC0: +1 bonus
Damage: 1D6 + 2
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief
=== Morning Star ===
* Morningstar + 2: The Sleeper * [代码:BLUN16]
This belonged to Ssitalc, an uncharacteristically evil elf known as the Slaver of the Sword Coast. Until his sudden death several years ago, Ssitalc commanded a large force of human, dwarf and gnomish brigands, using the Sleeper to keep them in line. It has a chance to incapacitate any human, dwarf, gnome, or halfling by inducing deep slumber, though elves are conveniently immune.
STATISTICS
※Combat Ability: Any human or demi-human, excluding elves, hit by the Sleeper must save vs. poison with a +4 bonus or fall asleep for 18 seconds.※
THACO: +2 bonus
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief
=== Short Sword ===
* Short Sword of Mask +5 * [代码:SW1H59]
Combined with the Heart of the Damned into a single lethal weapon, this deadly blade is the preferred tool of assassins and thieves.
STATISTICS:
※Combat Abilities:
15% chance to drain 1 level from opponent with every hit
15% chance with every hit that opponent is entangled for 24 seconds, no save※
THACO: +5 bonus
Damage: 1D6 +5
Damage type piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage
* Sword of Arvoreen * [代码:NPSW01]
Another gift to Mazzy from Arvoreen, this short sword may only be used by halflings. The enchantments that exist within this sword give it the ability to slow any opponent struck by it.
STATISTICS:
※Abilities: Target must save vs. wand or have movement rated slowed by 2 (for 45 seconds). Wielder of the sword is immune to slow and stun effects.※
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 3
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Usable By:
Halflings
=== Spear ===
* Ixil's Spike +6 * [代码:SPER12]
With shaft and tip reunited, Ixil's Spike is a fearsome weapon. During the battle the head can detach to pin opponents to the ground even as a new head magically reforms on the end of the spear.
STATISTICS:
Equipped Abilities: Permanent Free Action
※Combat Abilities: With each successful hit, the opponent must save or be pinned for 3 rounds, taking an additional 1D6+5 damage each round.※
THAC0: + 6 bonus
Damage: 1D6 + 6
Damage type: piercing
Weight: 5
Speed Factor: 2
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief
=== Staff ===
* Rod of Terror * [代码:RODS05]
When activated this rod may be used as a staff +3. Any creature hit by the rod must make a saving throw vs. spells or flee in terror, fearing the wielder as if he or she were a flesh eating demon from the Abyss. There is a drawback to using this rod however. Each time the rod is used there is a 20% chance that the wielder loses one point of Charisma permanently.
STATISTICS
※Combat Abilities: Target must make a saving throw vs. spells (+4 bonus) or flee in terror (lasts four rounds)※
Thac0: +3 bonus
Damage: 1D6 + 3
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Not Usable By:
* Staff of Thunder and Lightning +2 * [代码:STAF13]
There are stories that tell of these staves sprouting in the growth around druid groves when the forest is threatened. Fanciful tales, but truth or not, this staff is a powerful tool. It draws energy from storms, and there is a chance that any blow may trigger a thunderclap that knocks enemies down. It casts Lightning Bolt, and if circumstances warrant it, it can summon a lighting storm to blast enemies to dust. Some abilities are limited by charges.
STATISTICS
Abilities (one charge):
Lightning Bolt
Damage: 10d6
Range: 140 yards
Saving throw: Spells for half damage
Call Lightning
Lightning strike hits the target
Damage: 3d8 per strike
Melee :
Thunderclap (10% chance on a successful strike)
Range: Melee
※Saving Throw: Save vs. spells or be stunned for two rounds※
THACO: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Staff
Type: 2-handed
Requires: 5 Strength
Usable By:
Clerics
Druids
* Staff of the Ram +6 * [代码:STAF22]
Roranach's Horn augments the Staff of the Ram's already noteworthy abilities, creating a weapon few opponents are able to stand against.
STATISTICS:
※Combat Abilites:
15% Chance opponent is knocked back and stunned.※
Large creatures such as a dragons or giants will not be knocked back or stunned.
THACO: +6 bonus
Damage: 1D6 + 12 crushing, +1D4 piercing(太可怕了,这是什么攻击力啊......在最高难度下,每下可以达到近90的伤害......加上特技critical strike的翻倍效果,每下可就是180多,还有附加的Stun异能,我抖......孙大圣的如意金箍棒哪......)
Weight: 2
Speed Factor: 1
Proficiency Type: Staff
Type: Two-handed
Requires: 5 Strength
=== Sword ===
* Blackrazor, Long Sword +3 * [代码:MISCBC]
This sword radiates evil like a sour odor, and the owner never knows if he wields the weapon, or if it wields him. In addition to its combat abilities, Blackrazor slowly regenerates its owner with the drained strength of opponents.
STATISTICS:
Equipped Ability :
Regeneration: 1 hp every 5 seconds
Immunity to Charm and Fear
※With every hit it has a 15% chance of draining 4 levels, healing the wielder by 20 hit points, and hasting him for 20 seconds as well as increasing his strength by 3 points for 20 seconds. ※
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
* Celestial Fury Katana +3 * [代码:SW1H51]
To enchant a katana is no simple process. Unlike conventional weapons, the katana is already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the katana. The wielder of an enchanted katana, such as this one, must respect the customs of Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could drastically change one's luck for the worse.
STATISTICS:
Equipped Abilities:
Lightning Strike: Once per day
Blindness: Once per day
Combat Abilities:
※Booming Thunder whenever the sword strikes an opponent
(Stun, Save vs. Spell)※
Shocking Blow chance when sword strikes an opponent
(5% chance of 20 additional electrical damage)
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
* Foebane +5 * [代码:SW1H63]
Reunited with Fflar's Scabbard, Foebane is an even greater weapon than the legends claimed.
STATISTICS:
Special Abilities: +1 bonus to all saving throws when equipped
※Combat Abilities: Each successful hit casts Larloch's Minor Drain on the target (no save)※
THACO: +5 bonus
Damage: 2D4 + 5, +6 damage vs. undead, shapeshifters, and all extra-planar beings (demons, planetars, etc.)
Damage type: slashing
Weight: 5
Speed Factor: 3
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
* The Answerer+4 * [代码:SW1H77]
The last swing of a battle is more important than the first. Such is the philosophy embodied in this powerful weapon. Although the strange design of The Answerer makes it difficult to take the initiative in combat, with each hit it makes an opponent more vulnerable to subsequent attacks.
STATISTICS:
Each hit lowers opponents' Magic Resistance by 15%
※Each hit applies a penalty of -2 to opponents' AC※
THACO: +4 bonus
Damage: 1D8 +4
Damage type: slashing
Weight: 2
Speed Factor: 9
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
* Gram the Sword of Grief +5 * [代码:SW2H18]
(玄音注:GRAM!!! 在我们的世界里,它也是一把赫赫有名的魔剑哪! 不但强大到可以屠龙,而且它的传说可以算是我看过的所有神话中,最凄美悲壮的故事之一......就算只为了那美丽忠贞的女神 布露娜盖尔妲 ,我我我......特地练了一个拿双手剑的战士,名字就叫齐格佛里特(Siegfried)^+++^......噢,布露娜盖尔妲......I will not forget you again...)
Siegfried's fearsome blade is even more powerful with the Heart of the Damned set into its pommel.
STATISTICS
Special Abilities:
5% Magic Resistance when equipped
Combat Abilities:
10% Chance of 2d12 poison damage
※Each hit target must save vs. death (with a -5 penalty) or lose 1 level※
THAC0: +5 bonus
Damage: 1D10 +5
Damage type: slashing
Weight: 9
Speed Factor: 5
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
* Joril's Dagger (Two Handed Sword +3) * [代码:WAS2H]
Joril was a powerful Frost giant that lived with his clan in the Spine of the World. His magic dagger was lost when he was killed by a band of adventurers. Eventually the dagger wound up in the town of Kuldahar where it was reforged so that it could be used as a Two handed sword.
STATISTICS
※Combat Abilities:
25% chance of each hit confusing an opponent for three rounds (save vs. spells to negate effect)※
THAC0: +3 bonus
Damage: 1D10 +3, +1 cold damage
Damage type: slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
* Silver Sword * [代码:SW2H15]
(玄音注:法师召唤出来的天使系列,手上拿的便是它了,被天使砍过的人就知道它的厉害:明明你快搞定她了,忽然一个即死特效,当场倒在牡丹花下灵魂升起来,555......)
This Vorpal Silver Sword radiates a dark aura when you examine it, and the blade is so finely sharpened it could likely sever a head in a single blow.
STATISTICS:
※Combat Abilities:
25% chance each hit that target must make a saving throw vs death (-2 penalty) or die.※
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 15
Speed Factor: 10
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
* Two Handed Sword +4: Soul Reaver * [代码:SW2H08]
A social faux pas placed upstart Andor Licon in a duel with Baron Eeirk, heir to a warrior king. Though they seemed of even skill, Andor grew oddly weaker with each hit of the Baron's family blade. Panicking, he bade his bodyguards kill Eeirk. Despite his claims of morality, some noted that the young noble had positioned his men before the duel was even underway, and though he professed disdain for its dark magic, Andor made a tidy fortune off the sale of the evil blade.
STATISTICS
※Combat Abilities: Each hit makes the target receive a cumulative 2 point penalty to their THAC0※
Duration: 20 rounds
THAC0: +4 bonus
Damage: 1D10 +4
Damage type: slashing
Weight: 10
Speed Factor: 6
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Good characters
=== Wand ===
* Rod of Lordly Might * [代码:RODS02]
Also called The Wrath of Three Kings, though not associated with any named king in particular, this rod was likely made in 1090DR. It saw use during The Battle of the Bones, but for which side is uncertain as it was found amongst the dead after a larger skirmish. Three buttons unlock the rod's magic: the first transforms it into a fearsome enchanted Mace; the second, a hypnotic Flaming Blade; the third, a barbed Spear. Only warriors can properly use its exotic mix of weaponry.
STATISTICS
This rod may transform into any of the following weapons when used. Each weapon may also change back into the rod at will.
Mace +2
※Special Abilities: Target must save vs. spells (+5 bonus) or be affected by fear for four rounds※
THAC0: +2 bonus
Damage: +2
Flaming Long Sword +1
※Special Abilities: Target must save vs. spells (+5 bonus) or be held for five rounds※
THACO: +1 bonus
Damage: +1
Spear +3
Special Abilities: Target must save vs. spells (+6 bonus) or take 2d4 points of magical damage
THAC0: +3
Damage: +3
Usable By:
Warriors
__________________
玩BG有一段时间了,水平不菜也不高,最近想把博得删了,因为没什么可以提起玩下去的兴趣,除了阿卡力斯,地下那个次阶恶魔王,来收装备的那个法师,能杀的我都杀了,连LICH都被我砍了七八遍了,感觉难度还没开始的几个地精高,整个阿卡城都被我屠完了,如果还有什么高难度生物可以杀,请大虾告之,另外还有几个问题想问一下:1,桥区秘密地点怎么进,是不是杀巫妖那间屋子,我带了盗匪石也没传送,是不是版本问题 2银泡裤有什么用 下面谈一下我的一点心得:K转M与FIGHTER兼M谁更强,个人认为K/M虽然能将M升到最高,但不能穿甲始终是个遗憾,所有防护要靠魔法加,这些栏位有更重要的魔法要记忆,而且要面对转型期的痛苦,一个一二级的法师杀个地精都痛苦,如果是SOLO的话,K要出开始的监狱都没办法,钥匙锁着的.F兼M虽然只能学到6级魔法,但只要会蛛网死云火球就已经打遍天下了.而且还有个好处可以穿着盔甲师法(卷轴),实在太爽了,反正有那么多卷轴可以检,卖也卖不了几个钱.唯一的缺陷就是只能选精灵,命短点,有谁会在呼多或少那么十几点命吗.
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