NTRPG.net Board 遗迹 在这里你可以查看你订阅的主题, 使用悄悄话, 编辑你的个人资料和进行喜好设置 免费注册! 论坛日历 会员列表 常见问题解答 论坛搜索 论坛首页 退出论坛
NTRPG.net Board : Powered by vBulletin version 2.2.6 NTRPG.net Board > 一般讨论区 > 烛堡花园 > 转一篇(奥秘的开发者)
  上一主题   下一主题
作者
内容 发布新主题    回复主题
El_nino
坚守正义却屡被队友的AWP和手雷轰杀的填埋小队牺牲品, Paladin of Tyr

注册日期: Aug 2002
来自:
发帖数: 27

转一篇(奥秘的开发者)

原文:http://www.rpgcodex.com/content.php?id=19


When I sat down to write about RPG development, I went through the list of things I like to see in an RPG. Depth of characterization and plot. Reactivity of the world. Believable NPCs. Feeling like you're playing a 'role'. Then I tried to decide which is the most important in RPG development - and the answer is none of them.

The hardest thing to accomplish when creating an RPG is to make an in-depth RPG that sells. Now I know all you purists out there think that what's important is the quality of the game and not how much it sells, but try finding a new contract when your last game sells less than 400,000 units. The ultimate challenge for an RPG developer is to find some kind of hook that will convince the marketing dept at your prospective publisher that this really isn't a "hardcore RPG" they're going to have to sell, it's an action RPG! (My skin is already crawling.) So not only do you, as an RPG designer, have to create a compelling RPG (which is, in my opinion, one of the most difficult genres to do right) you also have to find a way to sell it as something else - or, at the very least, an RPG hybrid of some sort. But never state it's a hardcore RPG to the marketing people - it tends to give them seizures.

All of this would be a lot easier for us if all of you hardcore RPG players out there would recruit, oh, I don't know, say twenty five friends each to buy the latest, greatest RPG. And no pirating, dammit! I personally would like nothing better than to be able to make my in depth, hardcore, 100 hour RPGs that the fifty guys who post online would rave about, but I'm not fond of bankruptcy. So this is all your fault! (That was a joke).

Now, because I know how witty RPG fans are, I'll head you off at the pass and state that this is not me complaining about the sales on Arcanum, or blaming the ignorant masses for not appreciating/buying my game (as some other developers have done). I'll take the blame for the success/failure of Arcanum myself. On second thought, I'll take credit for the success part, and blame Anderson for the failure part (that would be Jason Anderson, artist/designer/scapegoat extraordinaire). I'm making a more general argument here, about a hypothetical "great" RPG. Hell, let's get out of the realm of hypothetical and talk hard facts - I don't believe either of the Fallouts have sold over 500,000 units. I see people clamoring on the boards all the time for more "Fallouts", but which do you think a publisher is more interested in, a Fallout (app 300,000 - 400,000 worldwide over its lifetime) or a Diablo 2 (1 million units in a week)? (Highly un-authoritative numbers, by the way). And to add insult to injury, the most difficult elements to add to a game (reactivity, in depth dialogs, multiple paths) are the things that define a great RPG (for me, at least). Take out those time consuming, stressful-to-get-right elements from an RPG and it is easier to sell. In other words, the things RPG fans clamor for are what keep RPGs from becoming best sellers.

Faced with this reality, most people throw up their hands and just decide to go for the Diablos (which are easier to make than a hardcore RPG, by the way). But I'm stupid - I mean stubborn. My solution is to somehow take the hardcore RPG to the masses. But to do that, I believe the hardcore base needs to grow, because a game won't get a chance to break out to the mainstream if a publisher won't fund/publish it because they can't foresee it selling over 100,000 units. Publishers always look to the past for their numbers - if you're making a Fallout style game, expect Fallout style numbers. And they're not swayed by the passion the fans display on the boards, either.

If we want to continue to see the style of RPGs we like (real ones), we're going to have to find a way to enlarge the core community.

Well, not really "we" - I'm too busy trying to make RPGs that sell.

向版主反映这个帖子 | IP: 已记录

旧帖子 12-04-2002 14:25
El_nino 离线 点这里查看 El_nino 的个人资料 点这里给 El_nino 发送一条悄悄话 访问 El_nino 的主页! 查找 El_nino 的更多帖子 将 El_nino 添加到你的好友列表 编辑/删除 引用/回复
Jedi
Dungeon Keeper

注册日期: Aug 2002
来自: Monkey Island
发帖数: 520

说到底,还是钱 钱 钱啊
BIS也是如此,FO3的制作团队其实早在98年FO2发行后几个月就预定好了
为了缓解INTERPLAY的经济问题,突然把这批人调去做赚快钱的IWD……期间另一个团队“雪上加霜”的做了一个卖不动的PST……到Torn取消的时候FO3团队已经流失的差不多了

__________________
As for what I think of Fallout - it's vacuum tubes not transistors, Super Mutants, FEV, Dogmeat, MR. Handy, Mini-Guns, Perks, Traits, Special, blowing shit up, dry/dusty look, areas people know of.

向版主反映这个帖子 | IP: 已记录

旧帖子 12-04-2002 15:30
Jedi 离线 点这里查看 Jedi 的个人资料 点这里给 Jedi 发送一条悄悄话 查找 Jedi 的更多帖子 将 Jedi 添加到你的好友列表 Jedi 的QQ号码:958640 编辑/删除 引用/回复
Norris
阅读者

注册日期: Aug 2002
来自:
发帖数: 737

但是致命伤还是torn, 之前玩家和制作组成员对工作室的印象还非常好, torn一取消, 所有人都失望了, 跟着制作组的很多人都走了

__________________
在不朽的事业中寻求庇护
工程: 掘坟系列
完成: to be Orc not to be; roll up for the Magical mystery tour
进行: death before Dishonor 40%
计划: Holy Rollers

向版主反映这个帖子 | IP: 已记录

旧帖子 12-04-2002 18:31
Norris 离线 点这里查看 Norris 的个人资料 点这里给 Norris 发送一条悄悄话 查找 Norris 的更多帖子 将 Norris 添加到你的好友列表 Norris 的QQ号码:1756973 编辑/删除 引用/回复
shyso
坚决不要任何头衔却要改一个可爱头衔的说自己过生日的红脸

注册日期: Aug 2002
来自:
发帖数: 130

嗯嗯
或许是因为美国人太少了……………………

或许我该去买套正版的奥秘谢罪……………………

或许我该去interplay的网站定购所有的BIS作品…………………………

__________________
22 years air on earth
turn me into a clueless

向版主反映这个帖子 | IP: 已记录

旧帖子 12-04-2002 23:14
shyso 离线 点这里查看 shyso 的个人资料 点这里给 shyso 发送一条悄悄话 查找 shyso 的更多帖子 将 shyso 添加到你的好友列表 shyso 的QQ号码:1038937 编辑/删除 引用/回复
necroman
被发现的隐藏阶级敌人、特务头子

注册日期: Aug 2002
来自: DNDRPG对阶级敌人特殊部门
发帖数: 715

这年头都在做Online……
收入稳定且多……别管游戏多废柴,总有人玩……
美国弄个10万用户每月就能数个几十万美金了……中国弄个100万用户也差不多这个数字……

__________________
我们要与时俱进,将DNDRPG的填埋事业进行到底!

——代表人民,代表党,代表国家
坚定的和平主义者、共产主义者、女权主义者
DNDRPG的秘密填埋队长,阶级斗争部门的负责人,人民的公诉人和审判长
"Jedilich" Necroman

向版主反映这个帖子 | IP: 已记录

旧帖子 12-05-2002 00:25
necroman 离线 点这里查看 necroman 的个人资料 点这里给 necroman 发送一条悄悄话 查找 necroman 的更多帖子 将 necroman 添加到你的好友列表 编辑/删除 引用/回复
El_nino
坚守正义却屡被队友的AWP和手雷轰杀的填埋小队牺牲品, Paladin of Tyr

注册日期: Aug 2002
来自:
发帖数: 27

是啊,现在的人每天工作10小时,回家后谁还愿意仔细的体会游戏的背景和故事情节,只想能够好好放松一下
不过辐射居然没有卖出40w份,实在是出乎意料之外

向版主反映这个帖子 | IP: 已记录

旧帖子 12-05-2002 01:48
El_nino 离线 点这里查看 El_nino 的个人资料 点这里给 El_nino 发送一条悄悄话 访问 El_nino 的主页! 查找 El_nino 的更多帖子 将 El_nino 添加到你的好友列表 编辑/删除 引用/回复
kider
Peasant

注册日期: Aug 2002
来自: 沪
发帖数: 69

想我那会的网络游戏好象只有UO。没事就和同济的废柴打工会战。。

__________________
JA2 "Deidranna Lives"征战中。。。。

试过才知道。

向版主反映这个帖子 | IP: 已记录

旧帖子 12-05-2002 10:39
kider 离线 点这里查看 kider 的个人资料 点这里给 kider 发送一条悄悄话 查找 kider 的更多帖子 将 kider 添加到你的好友列表 kider 的QQ号码:24996694 编辑/删除 引用/回复
Sohryu
Peasant

注册日期: Dec 2002
来自:
发帖数: 25

我99年花148+30rmb买英文版+简体中文版……
考虑逼死党也去买一套,哪怕是简装,不然太对不起人家……

向版主反映这个帖子 | IP: 已记录

旧帖子 12-05-2002 13:19
Sohryu 离线 点这里查看 Sohryu 的个人资料 点这里给 Sohryu 发送一条悄悄话 查找 Sohryu 的更多帖子 将 Sohryu 添加到你的好友列表 编辑/删除 引用/回复
Vampire_1st
Peasant

注册日期: Nov 2002
来自: 暴影号
发帖数: 55

其实暴雪也赚的不多

开发周期长啊

__________________

以上是Vampire_1st的独家评论,接下来是广告时间。。。。。


向版主反映这个帖子 | IP: 已记录

旧帖子 12-08-2002 13:07
Vampire_1st 离线 点这里查看 Vampire_1st 的个人资料 点这里给 Vampire_1st 发送一条悄悄话 查找 Vampire_1st 的更多帖子 将 Vampire_1st 添加到你的好友列表 编辑/删除 引用/回复
所有时间均为 GMT. 现在时间是 20:01. 发布新主题    回复主题
  上一主题   下一主题
快速回复
标题:
选项:
自动分析URL
Email 通知
显示签名

显示可打印版本 | 将这个页面发送给朋友 | 订阅该主题更新信息

论坛跳转:
给这个主题评分:

论坛状态:
你不可以发布新主题
你不可以回复主题
你不可以上传附件
你不可以编辑自己的帖子
HTML代码 禁止
vB代码 允许
表情符号 允许
[IMG]代码 允许
 

< 联系我们 - NTRPG >

Powered by: vBulletin Version 2.2.6
Translated and hacked by: 篝火
Copyright ©2000, 2001, Jelsoft Enterprises Limited.
用户在本站所发表言论只代表用户个人观点,不代表NTRPG立场.