kim_su
Peasant
注册日期: Oct 2002
来自:
发帖数: 53 |
刚才看了一下HCR的exp系统,不看不知道一看吓一条,还蛮简单的(原来想歪了)!
打算使用extend exp系统(Extended Experience system which is based on the DND 2E experience tables, allowing for a longer progress from 1st to 20th level, making it so that players level quickly to start, but then slow down due to the larger exp tables. The extended exp system is self persistent. It stores the exp as a ratio using the normal exp value seen on the character sheet. Ie, 2nd level is 2500xp under the extended system, which would show as 500xp on the character sheet.
If you use this system, the exp tables change to match those for a 2E AD&D Wizard. This means that level 1 is gained at 2500xp, and level 20 at 3,750,000xp. This is ideal for persistent worlds, or any module that needs character to level faster at lower levels. This system also allows you to have classes level at different rates. )
还可以设定每个职业升级的快慢~~~~~:)
现在的问题是使用默认的extend exp sys还是改成:队内成员得到的经验值跟Solo一样?
给个意见???
__________________
~~~梦与梦不相同~~~
走自己的路,但要听听别人怎么说~~~
向版主反映这个帖子 | IP: 已记录
|