GJS
奸商,又见奸商

注册日期: Sep 2002
来自: Abyss
发帖数: 55 |
代码:
Name:G·J·S
Race:Human
Age:23
Sex:Male
Eyes:Purple
Skin:Bronze-coloured
Hair:Crimson
Height:5'2"
Weight:142lb
Religion:Power
Alignment:Natural Evil
Clothing:Scholar's Outfit
Level:Lv2 Necromancer(Disrupt Enchant)/Lv1 Cleric
HP:11/11 (+4/+3/+4)
XP:4350/6000
Str/8/-1
Dex/10/0
Con/10/0
Int/18/4
Wis/14/2
Cha/14/2
AC:10
bab:+2
Speed:30ft
Initiative:+4
Refl:+0(Class)+0(Class)+0(Dex)=+0
Fort:+0(Class)+2(Class)+0(Con)=+2
Will:+3(Class)+2(Class)+2(Wis)=+7
Languages:
(Common)
(Draconic)
(Celestial)
(Abyssal)
(Infernal)
Special:
Summon Familiar
Scribe Scroll
Rebuke Undead
Feat:
Lv1:
Improved Initiative
Spell Focus:Necromancy
Lv3:
Enlarge Spell
Skill:
(Alchemy)2+4(Int)=6
(Concentration)4+0(Con)=4
(SpellCraft)4+4(Int)=8
(Appraise)2+4(Int)=6
(Diplomacy)6+2(Cha)=8
(Move Silently)2+2(Familiar)=4
Knowledge: (Arcana)2+4(Int)=6
Knowledge: (Religion)2+4(Int)=6
Knowledge: (Planes)2+4(Int)=6
Knowledge: (Nature)2+4(Int)=6
Knowledge: (History)2+4(Int)=6
Knowledge: (Local)2+4(Int)=6
Knowledge: (Geography)2+4(Int)=6
Knowledge: (Nobility and royalty)2+4(Int)=6
Knowledge: (Architecture and engineering)2+4(Int)=6
Equipment:
Name/Number/Weight
Dagger/1/1(Dagger of Sacred)
Symbol(Siver)/1/1
Backpack/1/2
Spellbook/1/3
Spell Component Pouch/1/3
Case/1/0.5
Pouch, belt/1/0.5
Parchment/10/0
Inkpen/1/0
Ink(1 oz. vial)/1/0
Candle/8/0
Merchant's Scale/1/1
Magnifying glass/1/0
Flint and steel/1/0
Bedroll/1/5
Waterskin/1/4
Rations, trail/2/2
Wand of Cure light wounds(50/50)
Scroll of Comprehend Languages*2
Scroll of Spider Climb*2
Scroll of Unseen Servant*2
Scroll of Expeditious Retreat*2
Scroll of Shield*3
Scroll of Detect Secret Doors*2
Scroll of Invisibility*1
Scroll of Fireball
Scroll of Lightning Bolt
Effigy of Air Elemental(UnIdentify)
Wealth:70gp
Weight:24lb(26/53/80)
Spell kowns:
Wizard:
SpellPage(15+11*2=43)
Lv0:4+1(Class)=5/Day
Abjur Resistance: Subject gains +1 on saving throws.
Conj Ray of Frost: Ray deals 1d3 cold damage.
Div Detect Poison: Detects poison in one creature or small object.
Evoc Flare: Dazzles one creature (-1 attack).
Light: Object shines like a torch.
Illus Dancing Lights: Figment torches or other lights.
Ghost Sound: Figment sounds.
Necro Disrupt Undead: Deals 1d6 damage to one undead.
Trans Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Open/Close: Opens or closes small or light things.
Univ Arcane Mark: Inscribes a personal rune (visible or invisible).
Detect Magic: Detects spells and magic items within 60 ft.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Lv1:2+1(Int)+1(Class)=4/Day
Abjur Shield: Invisible disc gives cover and blocks magic missiles.
Conj Mage Armor: Gives subject +4 armor bonus.
Unseen Servant: Creates invisible force that obeys your commands.
Div Comprehend Languages: Understands all spoken and written languages.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Evoc Magic Missile: 1d4+1 damage; +1 missile/two levels above 1st (max +5).
Tenser's Floating Disk: 3-ft.-diameter horizontal disk that holds 100 lb./level.
Illus Color Spray: Knocks unconscious, blinds, or stuns 1d6 weak creatures.
Necro Cause Fear: One creature flees for 1d4 rounds.
Ray of Enfeeblement: Ray reduces Str by 1d6 points +1 point/two levels.
Trans Expeditious Retreat: Doubles your speed.
Spider Climb: Grants ability to walk on walls and ceilings.
Cleric:
Lv0 Divine Spell (4/Day)
Lv1 Divine Spell (2+1(Wis)+1(Domain)/Day)
Domain:
Death Domain
Deities: Nerull, Wee Jas.
Granted Power: You may use a death touch once per day. Your death touch is a
spell-like ability that is a death effect. You must succeed at a melee touch
attack against a living creature (using the rules for touch spells). When you
touch, roll 1d6 per your cleric level. If the total at least equals the
creature’s current hit points, it dies.
Lv1:Cause Fear: One creature flees for 1d4 rounds.
Trickery Domain
Granted Power: Bluff, Disguise, and Hide are class skills.
Lv1:Change Self: Change own appearance.
Familiar:
Name:Sharp-Shooter
Race: Owl
Tiny Animal
HP: 5/5
Initiative: +3 (Dex)
Speed: 10 ft., fly 40 ft. (average)
AC: 18 (+2 size, +3 Dex, +2 natural ,+1 natural)
Attacks: Claws +5 melee
Damage: Claws 1d4-2
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Saves: Fort +2, Ref +5, Will +3
Abilities: Str 6, Dex 17, Con 10,Int 6, Wis 14, Cha 4
Skills: Listen +14, Move Silently +20,Spot +6*
Feats: Weapon Finesse (claws), Alertness, Improved evasion, Share spells
Alignment: Neutral
Skills:
Has low-light vision; master gains a +2 bonus on Move Silently checks
Receive a +8 racial bonus to Listen checks, and a +14 to Move Silently checks.
*They receive a +8 racial bonus to Spot checks in dusk and darkness.
一个出生在灰鹰城的年轻贵族,14岁那年他踏上去卡苏城学习的道路。毕业那年,家中的长子继承了爵位,于是GJS开始除外旅行并探询各种知识。他精通上流社会的各种阴谋诡计,弄得如何使用自己灵活的头脑。他自私自利才从不相信任何人,虽然外出探险总是危险的,但是身体并不强壮的小伙子活了下来。那种对力量的渴求,可能就是未能继承爵位对他造成的打击。终有一天,他对Power的存在有所感知,那让他争脱了长久以来一直怀疑着的神祗教条。但一个年青人并不会就次满足,不但膨胀的野心需要实力来衬托,为此他开始结识能够信赖的伙伴,为追寻力量踏上更为艰险的旅程。
__________________
巴萨尼奥: 你这样使劲儿磨着刀干吗?
夏洛克: 从那破产的家伙身上割下那磅肉来。
葛莱西安诺: 狠心的犹太人,你不是在鞋口上磨刀,你这把刀是放在你的心口上磨;无论哪种铁器,就连刽子手的钢刀,都赶不上你这刻毒的心肠一半的锋利。难道什么恳求都不能打动你吗?
夏洛克: 不能,无论你说得多么婉转动听,都没有用。
葛莱西安诺: 万恶不赦的狗,看你死后不下地狱!让你这种东西活在世上,真是公道不生眼睛。你简直使我的信仰发生摇动,相信起毕达哥拉斯所说畜生的灵魂可以转生人体的议论来了;你的前生一定是一头豺狼,因为吃了人给人捉住吊死,它那凶恶的灵魂就从绞架上逃了出来,钻进了你那老娘的腌臜的胎里,因为你的性情正像豺狼一样残暴贪婪。
夏洛克: 除非你能够把我这一张契约上的印章骂掉,否则像你这样拉开了喉咙直嚷,不过白白伤了你的肺,何苦来呢?好兄弟,我劝你还是让你的脑子休息一下吧,免得它损坏了,将来无法收拾。我在这儿要求法律的裁判。
BTW:看我手上的刀子,难道那无助的可怜虫不是你吗?
由 GJS 于 10-16-2002 13:56 最后编辑
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