NTRPG.net Board 遗迹 在这里你可以查看你订阅的主题, 使用悄悄话, 编辑你的个人资料和进行喜好设置 免费注册! 论坛日历 会员列表 常见问题解答 论坛搜索 论坛首页 退出论坛
NTRPG.net Board : Powered by vBulletin version 2.2.6 NTRPG.net Board > 一般讨论区 > 烛堡花园 > 三剑客的新游戏
  上一主题   下一主题
作者
内容 发布新主题    回复主题
Jedi
Dungeon Keeper

注册日期: Aug 2002
来自: Monkey Island
发帖数: 520

三剑客的新游戏

见主页的更新内容:
所有的这些都不是本次更新的重点。下面是重要消息,来自HomeLan
The newest issue of Computer Games magazine also has a brief article on an upcoming Dungeons and Dragons PC RPG called The Temple Of Elemental Evil. Based on a classic 1985 D&D pen-and-paper module from its creator Gary Gygax, the article states that the developer of the game will be Trokia, who previously developed the "steampunk" RPG Arcanum. The game is scheduled to be released via publisher Infogrames in the latter half of 2003, according to the report.

顺便挑个笔误,公司名称是“Troika"而不是”Trokia"
Troika的含义是三架马车/三人合作小组

Troika game成员,基本上是Interplay stonekeep/fallout team的班底
其实他们的美工实力不弱啊....
Jason Anderson - One of Troika's three principals, Jason entered the game industry in 1994, becoming the first artist to be assigned to Interplay's yet unnamed Fallout. Working closely with Tim Cain, he helped design the isometric engine, game world and interface used in Fallout, earning him the title of technical art director and designer.

Leonard Boyarsky - Troika's second principal entered the game industry as a freelance artist in 1992 after completing a Bachelor of Fine Arts degree from the Art Center College of Design. He soon joined Interplay as a clean up artist and quickly worked his way up the ladder to become the lead artist on both Stonekeep and Fallout. He then assisted Jason and Tim in designing Fallout 2 before leaving Interplay to form Troika Games.

Tim Cain - Troika's final principal is best known as the producer, lead programmer and designer of Fallout, Tim Cain has worked in the game industry since 1982. Spending most of his career at Interplay, Tim was lead programmer on Bard’s Tale Construction Set and Rags to Riches. He also designed and programmed GNW, a user interface and OS-abstraction library utilized in many Interplay games.

Tiffany Chu - Tiffany graduated from Pomona College with an English degree and everyone agreed that she would be flipping burgers. That didn't happen, but testing Arcanum did! She is now working happily as a junior designer with the Troika team, which is a good thing since she pondered going in to law if she couldn't join the game industry. Whew!

Scott Jacobson - Scott started in the game industry at Troika, playtesting Arcanum, and was hired back on for the next Troika project. Before life in Arcanum, he was holding down several non game-related jobs, and working his way to an AA in BCIS.

Michael McCarthy - Michael began working on the game Riana Rouge while finishing up his B.F.A. at Ringling School of Art and Design if Sarasota, FL. Hired soon after by Interplay Productions, he worked on Atomic Bomberman, Starfleet Academy, Die by the Sword and Icewind Dale prior to joining the Troika team.

Chad Moore - Chad Moore joined Interplay in 1994 and began work on the infamous game Red Asphault. After seeing his game to completion, Chad joined the Troika team where he employs his artistic, creative writing and design skills in all aspects of the development process.

Steve Moret - While working on his bachelor's degree at the University of California, Irvine, Steve enrolled in a computer game development course that happened to be co-lectured by Tim Cain. He soon found out that Troika Games was in need of a multiplayer programmer for their upcoming title Arcanum, for which he applied. After proving his greatness throughout a year of contract work, Steve was hired on at Troika as a full-time programmer.

Jesse Reynolds - Jesse joined Interplay in 1994 as a programmer for StoneKeep. After StoneKeep shipped, Jesse joined programming forces with Tim Cain to work on the award-winning Fallout. He was promoted to Lead Programmer on Fallout 2, and once it was completed, left Interplay to join the Troika team.

Sharon Shellman - Shellman began work in the game industry in 1996 as a sub-contractor for Interplay. She contributed several cinematic cut scenes and character animations to Fallout prior to being hired away by Blizzard Entertainment. While at Blizzard, she worked in the cinematics division, creating cut scenes for both StarCraft and BroodWar prior to joining the Troika team.

__________________
As for what I think of Fallout - it's vacuum tubes not transistors, Super Mutants, FEV, Dogmeat, MR. Handy, Mini-Guns, Perks, Traits, Special, blowing shit up, dry/dusty look, areas people know of.

向版主反映这个帖子 | IP: 已记录

旧帖子 12-09-2002 08:22
Jedi 离线 点这里查看 Jedi 的个人资料 点这里给 Jedi 发送一条悄悄话 查找 Jedi 的更多帖子 将 Jedi 添加到你的好友列表 Jedi 的QQ号码:958640 编辑/删除 引用/回复
duhara2
Peasant

注册日期: Dec 2002
来自:
发帖数: 7

三套车很有实力,希望这次的作品不再是个半成品

向版主反映这个帖子 | IP: 已记录

旧帖子 12-09-2002 14:52
duhara2 离线 点这里查看 duhara2 的个人资料 点这里给 duhara2 发送一条悄悄话 查找 duhara2 的更多帖子 将 duhara2 添加到你的好友列表 编辑/删除 引用/回复
Ctlion
一个字:烂
两个字:淫荡
三个字:臭脚男
四个字:色中恶鬼
五个字:C T L I O N
六个字:无品位废柴男

注册日期: Aug 2002
来自:
发帖数: 340

然则stonekeep的美工未够班呀……

__________________

向版主反映这个帖子 | IP: 已记录

旧帖子 12-09-2002 15:33
Ctlion 离线 点这里查看 Ctlion 的个人资料 点这里给 Ctlion 发送一条悄悄话 访问 Ctlion 的主页! 查找 Ctlion 的更多帖子 将 Ctlion 添加到你的好友列表 编辑/删除 引用/回复
所有时间均为 GMT. 现在时间是 20:02. 发布新主题    回复主题
  上一主题   下一主题
快速回复
标题:
选项:
自动分析URL
Email 通知
显示签名

显示可打印版本 | 将这个页面发送给朋友 | 订阅该主题更新信息

论坛跳转:
给这个主题评分:

论坛状态:
你不可以发布新主题
你不可以回复主题
你不可以上传附件
你不可以编辑自己的帖子
HTML代码 禁止
vB代码 允许
表情符号 允许
[IMG]代码 允许
 

< 联系我们 - NTRPG >

Powered by: vBulletin Version 2.2.6
Translated and hacked by: 篝火
Copyright ©2000, 2001, Jelsoft Enterprises Limited.
用户在本站所发表言论只代表用户个人观点,不代表NTRPG立场.